Slutslinger PvP Guide Work in Progress kappa keepo pogchamp
Spellslinger Guide by xxviibe Last update at Jul 23rd 2017, 09:17

  • Current Level 0 /50
  • Ability Points 0 /0
  • AMP Points 0 /0
  • Elder Gems 0 /17
  • 0
    /0
    • = Locked by Tier
    • = Unlocked but Locked by Parent
    Max Health Assault Power Support Power
    Brutality 0000
    Finesse 0000
    Moxie 0000
    Tech 0000
    Insight 0000
    Grit 0000
    Strikethrough Chance 0% Critical Hit Chance 0% Critical Hit Severity 0% Deflect Chance 0% Deflect Critical Hit Chance 0%
    Stat Calculator still in beta.
    Found wrong or missing information? Please, feedback or email [email protected].
    CHAPTERS
    • 1. Introduction
    • 2. Build

    Introduction

    Hi,I am known to the wildstar community as Vibe. Every now and than I get questions from people asking me what I do build wise, what my amps are, and what my runes are. i'll tell you right now that I use more than one build and it really just depends on how I am feeling at that moment. You can say I understand the spellslinger language very well and I make it look broken at times. Without delay here we go.

    Build

    There is really one cookie cutter build that should be used right now and that is:

    : Tier 8
    : Tier 8

    : Tier 4
    /

    : Tier 4



    This is the meta build that for the most part will net you with the most damage.
    : This is one of main damage abilities. It happens to pair very well with your class set Vindication and the amp Trigger Fingers. It has a 4% damage increase when you get a critical hit so its basically up 100% of the time in combat and the 4th hit is a auto crit that does fairly large damage that can be paired with
    for extra burst. The ability itself is rather hard to hit because of how the telegraph is but its a crap load of damage. Note that the telegraph stops at the first target that it hits.

    : This will be your hardest hitting ability and usually how you end up killing people because of all the free crits that you get. It pairs with the amp Shock and Awe because a guaranteed
    crit is pretty devastating to an enemy team assuming you have enough crit sev to hurt more than a wet paper bag. You really wanna use it after you use
    on someone in which you actually have to stun them. If they immune the stun than the amp Shock and Awe just doesn't work.

    : Your stun/movement ability and skill that is used to proc Shock and Awe

    : A powerful defensive cooldown on a very short timer that increases your armor by 100% and deflect critical chance by 100% for 4 seconds. When its tiered up to 4 it gives 1 interrupt armor and breaks stun. That is all on like what is basically a 10 second cooldown with your class set and Trigger Fingers.

    : This ability is just a free skill to cast when you get a critical hit. You can cast it when using any other ability too but you mainly wanna use it after the 4th hit of
    or after a
    just for extra burst because it crits for like 5k.

    : A powerful offensive and defensive cooldown. It increases your movement speed by 30%, Increase your assault and support power by 12%, and lowers your assault and support cool downs by 50%. This is one of your main tools to kite people with because it makes you run faster and the whole build revolves around running fast. Your goal with the primal matrix ability points is to make this skill tier 8 with all the extra points. You want to get really good at kiting with this to have a good time on a slinger.

    : A skill to finish people off or add on extra burst whenever its needed.

    : Your oh shit button that is used to get you out of some bad shit. You can use it to dodge incoming concentrated blades because they fucking hurt or just to get out of a 1v5. Also if another spells linger stuns you, you might want to void slip and stay in there for its full duration. Note that the void is not your own personal space, another spellslinger can go in and kill you.

    Once you get your matrix going or whatever I use magnum instead of assassinate. It hits really really hard and feels super good when you use it after cs.