Mine dps
pve
pvp
shadowplay
sorcery
witchcraft
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Cupcakeys Daggerspell Guide
NA/EU Alpha Version of 'Hermit' is now called 'Daggerspell' - Due to the amount of CC and Burst the build has if played right it can be unkillable in 1v1 1v2 1v3 situations. It is heavily dependent on your fast tab targeting skills and fast CC combo chaining vs multiple opponents. It is perhaps tho one of the most fun builds to play once mastered. It's best used in PvP mainly but also works for Quick Leveling and even PvE / Dungeons / Raids with emphasis on crowd control, dps and protecting the healer.
Pros / Cons
Strengths
You have insane amounts of burst damage, at your disposal.
Good at handling multiple players at the same time
You annihilate other caster builds, and squishies
Fast paced combat movement to avoid or initiate
Can AoE nuke from stealth vs Zergs / Multiple players
The ability to keep safe distance from melee and lock them down from afar
Tons of Crowd Control at your disposal (more so than most builds) - stun, sleep, fear, slow, knockdown, silence, root and disarm
Weaknesses
Can take a while to get used to the many CC combos the build has
Takes practise to learn when to use certain spells in certain situations
Fairly long cast times
Can be very squishy at times if in the wrong position
Can be Mana intensive at times
Daggerspell Spells
Replace with for Zerg's or larger group PvP
Talent for the movement speed increase if you feel that , , aren't enough for avoidance/initiating.
Swap for if having mana problems - + combo is great for getting back some mana but I very rarely talent.
Rotation
Buff , , Physical Defence, Mdef + fear/sleep immune
Engaging [1v3+]--> + One of the most powerful engages vs groups and zergs
Engaging [1v1] -->+ Re-Stealth to get opponent to waste valuable cooldowns
Engaging [1v1/2/3]--> + Stun one and initiate with knockdown.
Next Great for damage + root
Use + For the instant fireball cast + avoid <3
Opener [1v3+]--> + AoE extended fear great vs grouped up opponents
Opener [1v1/2+]--> + Extended solo fear
Opener [vs ALL]-->/ + then cast Great combo vs all (dmg+bubble then slow cast lightning)
Finisher + Extra 30% damage combo great for finishing off
Next its basically just continuing stealth combos and keeping + up on the targets so you can take advantage of the dot damage if they are still alive. The above rotation is just a basic structure, you can do whatever combos you feel is needed in the situation.
Other spells and their general use
- Great vs more than 1 opponent or to knockback that melee that just won't stop stabbing your ass ^_^
- Use vs Groups or when people try to get away/flee since its instant it will finish them off
- Shadowstep use as a gap closer combined with plunge to put pressure on any enemy or use as an escape skill.
- A spell you might use a lot if all cc abilities are on cd - Stun + Dmg if broken
Cleanse enemy's defensive/shield buff or a harmful spell, it's a must have for pvp since you can combo silence after perforation
+ - Long sleep combo great for using vs healers or avoiding counter spell attacks
vs zergs and big group PvP
Very important you remember its an assassin mage build so you have to keep + stealth resetting just to confuse, avoid, surprise attack your target and keep from being stun locked by melee. In group fights your main target is to stealth nuke squishy classes, switching, cc'ing and attacking support and healers. So that you and your party can demolish the zerg / group extremely easy.
> > > > > > + ( + > if you have time to cast both)
Above rotation is more or less a guaranteed kill in group pvp with the below build vs zergs (Less single target cc and slows for increase in crit, mana, spell power and suppression compared to main build)
Build for using vs zergs
Build for PvE
So your level 50 and your wondering why you need all that extra CC from conjury/witchcraft in your build for PvE? No need to worry or change to a different tree and have to re-level it. You can use the below build for PvE Dungeons and Raiding and still be competitive on the dps. With and you can go full out on dps, have less threat and still regen mana. With and all the passives from Magic (aka Sorcery on alpha) you will be crit'ing harder, maintaining good amounts of mana while having amazing quick movement still to engage mobs. (therefore more uptime and damage done)
Build for PvE
Video of Build in Action
*Note* - The guide is a work in progress, Recommended Stats/Gear, Combo Tricks and everything
to do with Daggerspell aka Hermit all coming soon (8 months wealth of knowledge playing Hermit ;)
Add me 'Cupcakey' or 'Cupcake' on NA/EU Alpha Server and i'll be happy to help since i'm online 24/7
Don't forget to 'Thumbs up' or 'comment' if you like the guide and build, It's definitely one of my favourites
NA/EU Alpha Version of 'Hermit' is now called 'Daggerspell' - Due to the amount of CC and Burst the build has if played right it can be unkillable in 1v1 1v2 1v3 situations. It is heavily dependent on your fast tab targeting skills and fast CC combo chaining vs multiple opponents. It is perhaps tho one of the most fun builds to play once mastered. It's best used in PvP mainly but also works for Quick Leveling and even PvE / Dungeons / Raids with emphasis on crowd control, dps and protecting the healer.
Pros / Cons
Strengths
You have insane amounts of burst damage, at your disposal.
Good at handling multiple players at the same time
You annihilate other caster builds, and squishies
Fast paced combat movement to avoid or initiate
Can AoE nuke from stealth vs Zergs / Multiple players
The ability to keep safe distance from melee and lock them down from afar
Tons of Crowd Control at your disposal (more so than most builds) - stun, sleep, fear, slow, knockdown, silence, root and disarm
Weaknesses
Can take a while to get used to the many CC combos the build has
Takes practise to learn when to use certain spells in certain situations
Fairly long cast times
Can be very squishy at times if in the wrong position
Can be Mana intensive at times
Daggerspell Spells
Replace with for Zerg's or larger group PvP
Talent for the movement speed increase if you feel that , , aren't enough for avoidance/initiating.
Swap for if having mana problems - + combo is great for getting back some mana but I very rarely talent.
Rotation
Buff , , Physical Defence, Mdef + fear/sleep immune
Engaging [1v3+]--> + One of the most powerful engages vs groups and zergs
Engaging [1v1] -->+ Re-Stealth to get opponent to waste valuable cooldowns
Engaging [1v1/2/3]--> + Stun one and initiate with knockdown.
Next Great for damage + root
Use + For the instant fireball cast + avoid <3
Opener [1v3+]--> + AoE extended fear great vs grouped up opponents
Opener [1v1/2+]--> + Extended solo fear
Opener [vs ALL]-->/ + then cast Great combo vs all (dmg+bubble then slow cast lightning)
Finisher + Extra 30% damage combo great for finishing off
Next its basically just continuing stealth combos and keeping + up on the targets so you can take advantage of the dot damage if they are still alive. The above rotation is just a basic structure, you can do whatever combos you feel is needed in the situation.
Other spells and their general use
- Great vs more than 1 opponent or to knockback that melee that just won't stop stabbing your ass ^_^
- Use vs Groups or when people try to get away/flee since its instant it will finish them off
- Shadowstep use as a gap closer combined with plunge to put pressure on any enemy or use as an escape skill.
- A spell you might use a lot if all cc abilities are on cd - Stun + Dmg if broken
Cleanse enemy's defensive/shield buff or a harmful spell, it's a must have for pvp since you can combo silence after perforation
+ - Long sleep combo great for using vs healers or avoiding counter spell attacks
vs zergs and big group PvP
Very important you remember its an assassin mage build so you have to keep + stealth resetting just to confuse, avoid, surprise attack your target and keep from being stun locked by melee. In group fights your main target is to stealth nuke squishy classes, switching, cc'ing and attacking support and healers. So that you and your party can demolish the zerg / group extremely easy.
> > > > > > + ( + > if you have time to cast both)
Above rotation is more or less a guaranteed kill in group pvp with the below build vs zergs (Less single target cc and slows for increase in crit, mana, spell power and suppression compared to main build)
Build for using vs zergs
Build for PvE
So your level 50 and your wondering why you need all that extra CC from conjury/witchcraft in your build for PvE? No need to worry or change to a different tree and have to re-level it. You can use the below build for PvE Dungeons and Raiding and still be competitive on the dps. With and you can go full out on dps, have less threat and still regen mana. With and all the passives from Magic (aka Sorcery on alpha) you will be crit'ing harder, maintaining good amounts of mana while having amazing quick movement still to engage mobs. (therefore more uptime and damage done)
Build for PvE
Video of Build in Action
*Note* - The guide is a work in progress, Recommended Stats/Gear, Combo Tricks and everything
to do with Daggerspell aka Hermit all coming soon (8 months wealth of knowledge playing Hermit ;)
Add me 'Cupcakey' or 'Cupcake' on NA/EU Alpha Server and i'll be happy to help since i'm online 24/7
Don't forget to 'Thumbs up' or 'comment' if you like the guide and build, It's definitely one of my favourites
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